Campus Escapes brings the worldwide craze of live escapes to your school. Room escapes began with the 90's point-and-click adventure PC games that focused on searching and puzzle solving. A live escape puts you inside the game with a team to physically participate in the story. This activity, besides being great entertainment, is designed to get a group focused on leadership and team building as they work together using the available tools combined with logic to escape the room in a set period of time. For those groups that don’t solve the puzzle in time, they still get out of the room to take a group pic and the post-game talk begins on where they could have worked together better to accomplish the mission. The groups that do get out in time get bragging rights and a picture.
We have three rooms to choose from and all are fun and funny team challenges that have a story unfolding as the participants play. If you choose to bring two rooms, you can bring one of each to allow players to have story options..
PAST NACA SHOWCASING ARTIST
One fun twist on our room is that an actor is in the room with the team the whole time and is part of the story. The actor will lead the group in and start the time, as well as do the wrap-up after the game is over. Teams can be comprised of 2 – 12 people and the game runs in 25 minutes. At the conclusion of each game, there is a 10-minute break while the team that has just completed the challenge, takes team pictures and the room is reset for the next team. Our standard package runs the room for 4 hours and 5 minutes and allows up to 84 people to play. Additional hours can be added for longer events and more teams, as can a second copy of the room to allow two teams to play at one time which can then accommodate up to 168 people in the standard time frame.
The format of the game is like the spokes of a wheel, not in a linear progression. So, there are several puzzles that can be played by different members of the group at the same time that will each produce a piece of the final puzzle that is played as a group. This allows maximum participation and encourages team work.
The final project for Dr. Allister Longbottom’s Intro to Philosophy class is a team paper, but the one member tasked with submitting it has made a disastrous mistake and sent an embarrassingly-wrong file: a prank paper mocking the professor. Nobody wants Dr. Longbottom to get the last (very maniacal) laugh. Your group has managed to solicit the aid of a helpful GA who offers to let you all into Dr. Longbottom’s office, overseeing your attempts to gain access to his computer and delete the offending file. You’ve only got 25 minutes before he’s back for office hours — his angriest time of the day. Can you do it?
The Mystery on Mount Olympus
When a group of you realize that you are descendants of the Greek Gods, you go to Mount Olympus to attempt a takeover. Charon, who normally ferries people across the River Styx in Hades, is lurking around while the gods are off crashing a festival. With them out of the picture, Zeus’s lightning bolt is ripe for the taking. The precious object is imbued with all of Zeus’ power—enough to install you all as the new 21st century Pantheon. If you win, Charon will expect a reasonable job up in Olympus for helping you. He’s tired of being stuck in hell, so he’s on your side. But if you need a hint, you will have to bribe him with a gold coin . . . Charon doesn’t work for free. You’ve got 25 minutes. And remember . . . The gods and goddesses have many combined hours of practice at turning humans into animals, so work fast. Let the games begin!
Space Calls: Infinite Horizon
You and your team awaken from cryosleep to discover that a mysterious collision has jettisoned the escape pod you’re currently in, and the life support systems are failing fast! If you can’t reset the navigation computer in 25 minutes, there’s no way you’ll be able to make it back to Earth safely, and repairs are trickier than you would expect. What’s worse, your on-board robot companion has also sustained damage; it’ll do what it can, but that’s not much. . . Houston, we have a puzzle.
[Operators] Nicole, KT, and Billy were amazing. The escape rooms were fun, challenging, and incredible. Thank you so much for a great night. All the students were raving when coming out of the rooms... Even upon losing. Thank you for helping us make this happen. Out of a possible 252 spaces for students throughout the evening, we probably had 235+ go through! This was fantastic and we will definitely be booking again.
Dave Zamansky, Assistant Director of the Memorial Union, University of New Hampshire