CORPORATE TEAM BUILDING EVENTS Live escape rooms put you and a team inside a game to physically participate in the story. The goal? Solve the puzzle and “escape." This activity, besides being great entertainment, is designed to get a group focused on leadership and team building.
Corporations have found that in addition to developing camaraderie among employees, team challenges can also facilitate participants meeting and working with people they wouldn’t otherwise interact with. Our escapes demand actual teamwork while exploring and highlighting everyone's unique roles within their team. The group must work together and communicate using the available tools and clues in the room, combined with logic, in order to escape in a set period of time.
In addition to being a natural team building exercise, Escapables can also be utilized as a competitive activity between groups or departments. Optionally, we can add the use of a leaderboard presentation to rank the times of all of the playing groups, as well as provide wrap-up sessions focused on group dynamics following each round. Teams can be comprised of 2 – 12 people and each game runs 25 minutes.
At the conclusion of each round, there is a 10 minute break while the team that has just completed the challenge finds out how they did and what they missed (if they didn’t escape). After that, each group will take a team picture with the option to also have times logged on a leaderboard for a little friendly in-office competition.
FOR PARTIES For private parties, our games, though normally intended for adults, can be customized for kids to as young as 12. Our tech and space needs are minimal and we offer large discounts on our standard fees for parties local to Southern California. Our three room themes can also work into your larger party theme.
One fun twist on our room is that an actor is in the room with the team the whole time and is part of the story. The actor will lead the group in and start the time, as well as do the wrap-up after the game is over. Teams can be comprised of 2 – 12 people and the game runs in 25 minutes. At the conclusion of each game, there is a 10-minute break while the team that has just completed the challenge, takes team pictures and the room is reset for the next team. Our standard package runs the room for 4 hours and 5 minutes and allows up to 84 people to play. Additional hours can be added for longer events and more teams, as can a second copy of the room to allow two teams to play at one time which can then accommodate up to 168 people in the standard time frame.
The format of the game is like the spokes of a wheel, not in a linear progression. So, there are several puzzles that can be played by different members of the group at the same time that will each produce a piece of the final puzzle that is played as a group. This allows maximum participation and encourages team work.
Space Calls: Infinite Horizon
Level: NOVICE You and your team awaken from cryosleep to discover that a mysterious collision has jettisoned the escape pod you’re currently in, and the life support systems are failing fast! If you can’t reset the navigation computer in 25 minutes, there’s no way you’ll be able to make it back to Earth safely, and repairs are trickier than you would expect. What’s worse, your on-board robot companion has also sustained damage; it’ll do what it can, but that’s not much. . . Houston, we have a puzzle.
Level: INTERMEDIATE The final project for Dr. Allister Longbottom’s Intro to Philosophy class is a team paper, but the one member tasked with submitting it has made a disastrous mistake and sent an embarrassingly-wrong file: a prank paper mocking the professor. Nobody wants Dr. Longbottom to get the last (very maniacal) laugh. Your group has managed to solicit the aid of a helpful GA who offers to let you all into Dr. Longbottom’s office, overseeing your attempts to gain access to his computer and delete the offending file. You’ve only got 25 minutes before he’s back for office hours — his angriest time of the day. Can you do it?
The Mystery on Mount Olympus
Level: EXPERT When a group of you realize that you are descendants of the Greek Gods, you go to Mount Olympus to attempt a takeover. Charon, who normally ferries people across the River Styx in Hades, is lurking around while the gods are off crashing a festival. With them out of the picture, Zeus’s lightning bolt is ripe for the taking. The precious object is imbued with all of Zeus’ power—enough to install you all as the new 21st century Pantheon. If you win, Charon will expect a reasonable job up in Olympus for helping you. He’s tired of being stuck in hell, so he’s on your side. But if you need a hint, you will have to bribe him with a gold coin . . . Charon doesn’t work for free. You’ve got 25 minutes. And remember . . . The gods and goddesses have many combined hours of practice at turning humans into animals, so work fast. Let the games begin!
now available for Fall 2018 Totally Tubular 80s Party!
Your best friend throws, like, the most totally tubular theme parties in town . . . Fright Night, Alice in Wonderland, Great Gatsby, it’s a never ending stream of fun ideas that have everyone dressing up in costume for another gnarly night. And tonight’s the “Totally Tubular 80’s Night.” You head over in costume ready to dance out your Pacman Fever, but, whoa, the night was just a bit too bodacious for your own good. Friends, you have partied so hard, you interrupted the time-space continuum and you are now STUCK in 1988. Dude! You have to get back in time for work on Monday and that means you all are going to have to get to some problem solving. You need to figure out how to open up the time portal and zoom back to present time before this party gags you with a spoon.
Thanks for having me and my friends! We all agreed it was one of the best escape room experiences we've had, very smartly conceived, and a ton of action packed into a short amount of time.
Bestselling Author of Permanent Midnight and I, Fatty