Would a Zoom room count? Teams join their private, pre-scheduled session, where video feed is broadcast from a camera attached to our room tech--who will be in the set-produced game room. Same as in-person, the tech will be playing a character suited to the game's story. Teammates will deliver directions to the tech, who will act as their avatar. As clues are discovered, players are provided with reference images so that they don't need to struggle with examining items.
"I know what it's like in a Zoom, so I have to ask: how will teams get anything done?"
We've taken a close look at all of our games and changed puzzles with the new format in mind. We'll keep team sizes capped at 6 to minimize cross-talk, and we've sped up our rounds to 15 minutes. With 12 rounds of up to 6 players, that's 72 students over the standard 4 hours. And same as the in-person games, we can increase the number of rooms or hours played, with continued discounts the more you add on. Escape rooms are rooted in the point-and-click adventure computer games; even our addition of a live character reacting to the players is a fun update on a time-tested classic, and our other modern twists lend themselves to an experience unlike any other.